🏰Building

A building is not something you finish, it is something you start

Once a player owns Land, they can construct a number of buildings on it. There are two general classes of buildings, based on how they affect your city. The first class of buildings is Passive buildings, as their sole presence in a city will affect its development and of its residents. The second class of buildings is Interactive buildings, as NPCs can use them for specific tasks.

Based on the specific building a player wants to build in their city, they will need resources and NPCs. The duration and quantity of resources it will take to finish construction will depend on the level and number of NPCs and their Specialization

Passive Buildings

  • Leisure areas increase the breeding rate of NPCs and Transportation

  • Hospitals increase the health regeneration of NPCs

  • Schools increase NPCs skill assimilation

  • Temples increase productivity and the odds of a Transportation spawn

Interactive Buildings

Farms πŸ§‘β€πŸŒΎ

Farms can be built to grow food, which is used as consumables to restore the health of NPCs. In order for a City to farm, it only needs to allocate NPCs to their farms. For the sake of simplicity at this stage of the game, no commodities are needed to grow food. The yield at which farms produce food depends on the number of NPCs allocated to farming, and their cumulative Farm skill level.

Craft Center βš’οΈ

Craft Centers can be built to allow your NPCs to use commodities to build armor and spears. Whenever a player wants to use the Craft Center, they need to have the right commodities in the right quantities for the item they want to craft and to allocate an NPC to the task. Based on the skill level of the NPC in Craft, crafting an item will take more or less time and resources.

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